Highlights
- In the Sanctuary of Sarras there are hidden four powerful magic spells.
- There are a lot of enemies in that area so come prepared.
- You will need special Ember weapons to unlock the Shoal Lancer cave.
Magic spells are very important in Tainted Grail: The Fall of Avalon, when you’re exploring dangerous areas like the Sanctuary of Sarras. This underwater region has several powerful spells that can help you in both combat and exploration. In this guide, we will tell you where to find every magic spell in the Sanctuary of Sarras and what each one does.
All Magic Spells Location The Fall of Avalon ‘Sanctuary of Sarras’
Below is the list of all the spells that you can find in the Sanctuary of Sarus in Tainted Grail. Just be careful, as you will find lots of enemies near the area, so equip your best weapons.
Call Of The Depths (Incense Cave)



The first spell is located very close to where you enter the region. Head to a place called Incense Cave. Once inside, turn left and climb the nearby column. From there, turn left again, and you’ll spot another column. Jump across to reach the other side. After landing safely, move forward through the rocks and make one more small jump.
You’ll now enter a forbidden area. Head downstairs and you will find the chest. Open it, and you’ll find a book containing the spell Call of the Depths. This spell allows you to summon drowned sailors to fight for you.
Water Droplet




The next spell is behind a massive structure in the area. Look for a buried treasure chest close to the structure. Dig it up, open it, and you’ll receive the Water Droplet spell. This spell lets you fire a powerful wave of water.
Shoal Lancer


To get the spell, head to the southern part of the region. You’ll eventually come across a challenge statue. Just behind it is a special cave. This cave can only be opened using a special ember weapon, so make sure you have one equipped.
Once you open the cave, head inside and open the treasure chest waiting for you. Inside, you’ll find the Shoal Lancer spell. This is another summoning spell. If you’ve fought these creatures before, you already know how dangerous they can be. Now, they’ll be fighting on your side instead.
Captain Lir’s Revenge


This final spell is impossible to miss. It’s called Captain Lir’s Revenge. When used, it fires a massive burst of energy that damages and stuns enemies in the area. It creates a huge field of tentacles. The only downside is that it can only be used once every 30 seconds.
FAQs
- Which spelling is the best for summoning allies?
- Call of the Depths and the Shoal Lancer are the best summoning spells.
- Are there enemies writing near the spells?
- Yes, you will find a lot of enemies guarding the spells. So, equip your best weapons to fight them.
- Can you miss the spells?
- No, you can’t miss the spells as you can return to the Sanctuary of Sarras and access its areas.


